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(+1)

Definitely a cool concept overall, card-based/turn-based sidescroller tactics.  Someone mentioned worms and I agree there is some of that DNA here. Some brief kinda tutorial would definitely help this one a lot but understandable there wasn't much time in the jam.  Took a bit of experimenting to figure out how to activate cards and how to charge up rockets/etc.  Some more visual feedback on attacks overall would help too, particularly with rocket explosions / etc to understand how big the blast radius is.

Solid start, this could definitely be fleshed out for a more refined experience.

Thank you for your feedback.