I like the upgrade system and a choice between slow and heavy mecha, fast but fragile, and a balanced mecha. Nice low poly art style that is consistent even with third party assets. General movement feels slow and floaty with the jump/falling though, even with the light mecha. Could probably do with some VFX like for dashing maybe? Personally would prefer to fight enemy mecha that shoot back, dodge etc. rather than spheres that beeline towards you but very nice project overall!