Just looking at the credits looks highly professional, but it's a shame that a single click throws you out again. I would have liked to pause them, but unfortunately that wasn't possible in our game either. I could start the game in the browser, but it wouldn't stop loading. But it works in the launcher. So the physics of the game make it a really great simulator. I collected over 6000 points, but then it was boring because nothing happens. There are videos on the Internet where whole shelves full of content collapse when you make a mistake. I would have liked something like that and it would have fitted the theme perfectly, but as it is, it's just a tool for practising a forklift. Can you even reach the high objects or only the lower two levels? But it's a really cool simulation!
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Appreciate the feed back! This was our first stand alone game we've done as a team. Our team mainly creates VR content for Resonite. Such as the New Years Eve party on the platform. We're glad people are liking what we did in a week. I didn't think about people wanting to pause the credit screen when I was creating it to allow people to read it. Maybe if we decide to continue this game I'll add that on the list of improvements. As for the shelves collapsing... all of us are actively groaning together any time its brought up because it should have been obvious, and it would have been easy, but absolutely none of us had thought of it! We're all kicking ourselves for not thinking of doing that. Its another thing we'll add if we decide to continue this project. Technically its already been done by Rucio post submission (not uploaded) after it was suggested to see how it would be and yeah, its a bit more fun and ties into the theme better. Oh well. For the reach limit the lift can only reach the first 3 levels. The bottom, second, and third. The rest on top aren't even programmed to be collectable. Either way, glad you liked what we did make. Spent a lot of time learning the engine to make it. Going into it we all had minimal experience with Godot other than poking at it from time to time. So we're quiet happy with what we've made.