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Mew

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A member registered Jul 15, 2022 · View creator page →

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The game was designed so that you have a certain number of attacks per round and then the organisms multiply with each new round, i.e. you have to kill the attackers faster than they multiply. To do this, you have to draw large circles and the trick is to draw them in such a way that as few of your own cells as possible die.

The high score should therefore come when you have defeated all the evil organisms and not when you spontaneously decide to end the game.

It was also intended that you would carry out the attack by releasing the mouse button, but some of the team found it better with an additional button.


Thanks for the feedback!

Yeah, mega cool that you made a fighting game. Unfortunately it's very time-consuming to reach G-Mode, but after that it's fun to beat up your opponent. In the third fight, the opponent was stuck in the air on the right. I could reach him by spamming spacebar and punching and sometimes my character jumped and performed a punch in the air. The icons above were unfortunately a break in style and there were only 3 fights, but so far good work!

The graphic style is okay, but unfortunately not much has been done with 3D, which would have been exactly possible in 2D. At the beginning you grow very quickly and then almost not at all. You could have started smaller. I was hoping that something would happen, but nothing does. What was the timer for? Is there an end? All in all, though, I had fun :3

If you move to the right and quickly use UP and LEFT, you do a 180° turn and kill yourself. You should always avoid this in a snake game! Also, it would be cool if the body was made so that you can clearly recognise your body when 2 layers are adjacent. You can do this with outlines, with a thinner body or with more colours. Otherwise nice game ^^

I find it difficult to recognise when you are moving to the left or right. But the concept of growing and shrinking is cool! Well done (:

I find it very difficult to recreate the house that is on our paper in 3D. But that's probably the challenge. I love bananas, so a thumbs up for that :3

I won the game, but somehow the mechanics are weird. The idea seems innovative, but in practice I built up my flower with walls so that it was no longer accessible, then my shot plants kept farming until I had finished round 5. Graphically great, but the tactical depth is unfortunately lost.

First you get an epic intro, then you have to wait forever until the entire screen is black. You practically destroy planets and meteorites destroy you. But how do you see your high score? Is there an end?

Nice game!

I never make it to the third tower. What is a possible strategy for this?

PS: We also made a tower defence, maybe you'll like it x3

I now understand that I destroy roofs with bombs, but where do the upgrades come from?

The control does not work for me. I have read the itch page, but none of it shows any reactions, I think.

The graphics, animations and music are solidly made. The punching and swimming systems feel good. But somehow the game doesn't offer much variety.

I somehow pressed 4 answers and probably saved the world. Games where you click through text are not my genre, but I played it until I reached the end :3

I think you would have to put the .exe and the .pck in a common zip archive, then it would also work with the Itch app.

A fun game in which you destroy blocks with Google Chrome Windows. At some point, however, only bombs fall down.

The atmosphere is really great, but it doesn't have much gameplay.

It feels really great to be able to have a fight like in an anime, but sometimes the attacks are so fast that when you're about to attack, it can happen that he makes a red zone right then and attacks before you can even react. But nice game :3

It's like those games from some Zelda games. I always had the ambition to play them on full score, but then I was also glad to have them behind me. The voices are awesome.

I have a score of 128 and 82% accuracy. =)

The background looks really great, but I'm a bit overwhelmed with all the buttons. I miss a main menu and a tutorial would be good. The music fits well!

Unfortunately, the ItchApp cannot install the game :<

Yay, space games are good games! x3

Unfortunately, I can't download the game with the app. I would also be careful using Bob Ombs, as they belong to Nintendo. I would have really liked to play it though <3

I love cats, the music is great and it's all sooo charmingly done. It's especially funny that you can ride the train and already be charging when the last cat is still destroying, unfortunately it doesn't count as charging. It's not quite my genre, but apart from that we really love the presentation <3

I salute you, I also like tower defences and this was the first time I was involved in one myself. It seems you already liked version 1.1, but there is now version 1.2, which is even better. We have fixed some bugs, reworked the UI and above all put a lot of time into balancing. Now it's really important to be smart about it, so I would be very happy if you could test version 1.2 and let me know how you like it. I'd be interested to see how far you get ;3

Hey, now you can try again, because there was a bug that the waves were not synchronised with the opponents, this is now fixed! We've also made some major balancing changes and added 2 new towers on top :D

We've also reduced the number of enemies and increased their lives, so there are fewer lags AND fewer resources. It would be lovely if you could try out our version 1.2 <3

The enemies no longer get stuck because of the level design and if they do get stuck, it's easier to free them. We have reworked the towers and have now also been able to balance them. There are 2 new towers and it shouldn't be that easy anymore ^-^

We've put a lot of work into it and worked on it a lot more. We would be happy if you would give the game another chance :D

We have fixed many problems!

  • We have reworked the code and have finally been able to work on the balancing!
  • The infinite range has been fixed, so you no longer have to collect resources all over the map.
  • The waves now run reliably, they always start when they are supposed to.
  • The UI has also been reworked and should now be much more pleasant ^^
  • The enemies can no longer softlock, as we have built a completely new map and if something does happen, you just have to run to it.
  • There are now also 2 new towers!

We have put a lot of time into reworking and would be happy if you would give the game another chance, after all, reworking is allowed! <3

We have fixed many problems!

  • We have taken several measures to significantly reduce the lags.
  • The enemies can no longer softlock, because we have built a completely new map and if there is something, you just have to run to it.
  • We have reworked the UI and the balancing.
  • There are now also 2 new towers!

We have put a lot of time into reworking and would be happy if you would give the game another chance, after all, reworking is allowed! <3

We have fixed many problems!

  • The player and the enemies now run faster.
  • The enemies can no longer softlock, because we have built a completely new map and if there is something, you just have to run to it.
  • We have reworked the UI and the balancing.
  • There are now also 2 new towers!

We have put a lot of time into reworking and would be happy if you would give the game another chance, after all, reworking is allowed! <3

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 We have fixed many problems!

  • The lags should now be significantly reduced.
  • Waves now always run synchronised with the opponents.
  • The map has been remodelled to make it look better and reduce stutter problems.
  • The balancing has been greatly adjusted. (Finally we had the time to playtest it enough and the code made it hard to rework ^^")
  • There are now rank indicators.

We have put a lot of time into reworking and would be happy if you would give the game another chance, after all, reworking is allowed! <3

Nice game, but at some point the tower moved by itself.

You are an atom and go against entropy to become part of a water molecule. Brilliant idea x3

I find the levels far too difficult right from the start. The first levels should be so that everyone can do them straight away if they try. But the game concept and great.

I like the concept, but the levels seem chaotic and you fall into the void for too long. At first I didn't see the point of these diamonds, but in later levels it became clearer that you wouldn't get far without them. Thanks for this game.

But why this view format?

We are already working on making it impossible for opponents to get stuck and reducing lag! I'm glad you like the game :)

We are doing everything we can to rectify these errors. We already have a solution for the fact that the towers are too ‘strong’, but we still have to implement it. It was intended by the game design that not all towers can shoot through walls, but the code has become very chaotic. Many thanks for the feedback!

Our level designer had apparently not taken this into account. Maybe we will get a revised map.

I love the retro 3D look :D