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(2 edits)

Thanks for all the positive feedback :)

donvermo, I've noticed what you're saying,  but I'm not quite sure how to fix it. My knowledge of color theory is very basic (read an article or two), so I mostly picked colors using consistent deltas between hue, saturation and value, and I find myself not using a lot of these colors. But I'm not sure how to otherwise construct ramps without having the colors clash. So yeah, it'd be great if you have the time edit my palette to show me what exactly you mean, and link me to a good article that explains why and how you changed it. Thanks :)

Anyway, another thing I'm concerned with is that my animations have very low FPS. I simply don't have time to make smooth animations, art is more work than I anticipated :/ Do y'all think I could get away with treating this as a stylistic choice, or does it just make the game look unpolished? Sample animations:

And just for the hell of it, here's another screenshot featuring actual leaves on my trees & shrubs (original post screenshots were in in-game January):


And yes, that's 27 FPS on a Ryzen running a 2D game LOL. But it's still a long way to release, and I do plan to optimize.