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Very cool work of music. Smoothly going between styles ain´t easy like that. I wonder if the sudden explosions of intensity - like the dubstep break in one song, for example, would be a bit of a moodbreaker in a puzzle game. Otoh, this can probably help to jolt awake the listener every so often.

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Thanks for the kind words Goatthrone!


I should’ve included it in the description but I imagined the intense section in ‘Ancient City’ to be programmed dynamically on a trigger if you made a mistake as a player and Ayra was spotted by a raider! Really appreciate the feedback! 

Thanks so much!