Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Goatthrone Audio

169
Posts
8
Followers
2
Following
A member registered Dec 02, 2021 · View creator page →

Creator of

Recent community posts

Thanks Clark! I was a tad worried a bout "The Woods", so I am glad you like it. The Instrumentation is just so sparse and the percussion so (Deliberately) irregular, I didn´t know how it would connect with audiences. 

Hey Hunter!
Definetely can see the Lavender Town comp, or rather, I knew thats what I would inevitably be compared to lol. I also dug deep into the NES metroid and the slower tracks from castlevania; The Tower in particular is very Castlevania inspired. 

Hey Nosferatube,

I should have linked the YouTube and Bandcamp uploads, apologies. 

You can listen to all of the tracks (including SFX) here:

https://goatthroneaudio.bandcamp.com/album/asset-spooktacular-halloween-chiptune...

The YouTube Video will follow, but my Video editing program is currently buffering.

Thanks so much skooka!

Thank you for the kind words. A good day to you too!

Very unique approach to the concept and a good Dubstep song, at that. I frankly have not played many modern rhythm games (donkey Konga was probably the last I played, which dates me horribly), so I cannot speak to it as an OST, but cool track either way!

(1 edit)

Last Minute Rating Spree

While I am getting a bit tired of the "mascot horror" Game and it's tropes and while I really dislike the sounds of beepbox, I feel like combination of the two really works. Something about the FM cheese just feels like a late 80s, early 90s TV commercial. You're writing ain't bad, but I would recommend, in the long run, to migrate to something more flexible. 


Edit: oh, I really liked the answering machine.nice touch and great crunch on the vocals. 

Last Minute Rating Spree

As I keep saying, something about these retro ambient pads just activates a neuron in my brain. Beyond that, there is lots of depth and interesting production to be found. Underrated sub. 

Last Minute Rating Spree

This gives me 90s anime vibes, but maybe I just project some of my love for Detective Conan onto it. I also adore a powerful, pongy snare. Cool sub!

Last Minute Rating Spree 

I really enjoy submissions that break away from the western orchestral instrumentation and harmony. Well done. 

Rating Submissions With Few Ratings To Hopefully Get Some In Return

High concept OSTs like this one are often hard to put into music, however I think you did a decent job at injecting some bittersweet trauma into these tracks, even when they get jollier or more energetic. 

Rating Submissions with few Ratings to Hopefully Get Some in Return

The change in sonic palette between the first and third track paints a picture. Within the context the instrumentation seems even more whimsy, showcasing a protagonist going from the world of the banal to fantastical stories and swashbuckling. Cool job!

Rating Submissions with Few Ratings to Hopefully Get Some in Return

I really appreciate the variety in tones present in this one track. I wonder if, since this is an OST, they could have been seperate tracks instead, representing different areas or modes of the game? I also feel either the flute is a bit too loud or hits some unusual pitches, jolting me out of my chair at times. 

Nonetheless, cool approach and I really like your photoshopped cover. 

Rating Submissions With Few Ratings To Hopefully Get Some In Return 

The marimba with delay on it is an actual treat. Its a lush texture that still has enough rhythmic interest to not lose my attention, and it fits your soundscape very well. 

Rating Submissions With few Ratings To Hopefully Get Some In Return

Enjoyable relaxing and still forward pushing electronic track. Reminds me of commercial works at times, but not in a bad way. 

Rating albums with Few Submissions To Hopefully Get Some In Return

The calming and repetitive nature is serving the theme well. The additive form, with additional elements populating the track the deeper it goes, also serves the concept very well and is a good musical representation of it. I especially like the calm, but momentum providing percussion. 

Rating Submissions With Few Ratings To Hopefully Get Some In Return

I really enjoyed the intimate orchestral feel, reminding me of movies from the 80s and 90s with maybe just a tad too much whimsy in them. You adapt your sound well to different situations in your game, particularly Hippocampus Crossing stood out positively, as it managed to feel heavier without being threatening, particularly through the use of marimba. Very, very good first game jam submission. Impressive!

Rating Albums with Few Submissions To Hopefully Get Some In Return

Taking the bubbles literally is a nice change in approach from many other subs I have heard. They fit your soundscape well, and I am also fond of the low brass that suggests the depths of the ocean in track number 2. The submission is quite short, but there is enough to go off of that I think more could be done with it. Well done. 

Rating Albums With Few Submissions To Hopefully Get Some In Return

creative songwriting oozing with nostalgia. Curious to see what you could have done with some different energy levels for different areas of a game. 

Rating Submissions With Few Ratings To Hopefully Get Some In Return

Really love the shimmery, vibrating background textures in this OST. They add a warmth and depth to the tunes, creating a sonic space both big and intimate. 

Rating Submissions With Few Ratings To Hopefully Get Some In Return

I really enjoy the off kilter groove and forward momentum the track has. The enjoyably wacky instrumentation reminds me of Wario Ware or similar games. My one point of criticism would be the drums, which sound a bit tinny and maybe a tad too stiff. 

Rating Submissions with Few Ratings to Hopefully Get Some in Return


Those choirs and bells...so much drama, so much pathos. Slathered in cheese, just how I like it. Very cinematic and meaningful sounding. 

maybe, but mastering is such a wide field, I feel I have so much to learn. Thank you for the compliment, though, it means a lot to me. 

Rating Submissions With Few Ratings to Hopefully Get Some In Return

Lowkey loved this submission. The ominous chanting, the brass, the murky soundscapes felt sufficiently creepy and atmospheric. It is not unlike the works supporting Fromsoft games, so you´re true to your influences, but beyond that, I feel there is a lovecraftian quality to the OST, hinting at greater horrors than are even in the sound. 

I am willing to accept most praise, but I think my mastering is middling at best. Thank you either way!

Thank you for your long and detailed reply. I am glad you like it and appreciate some of the more targeted feedback.

A chain gang was indeed on my mind when I wrote it. 'Oh Brother where Art Thou's imagery has been burnt into my mind at this point and I maybe dug even more into that well that straight up western just as you suggested. 

I try to find ways to emulate the production techniques of what I am referencing, so I tried to have a modern take on the boom bap tracks. I sampled old rare groove songs, splitting the individual voices with an app and then treating them with low pass and other effects. I cut them up and treated them in many ways so the original sound is no longer present. The warbly record scratch effect is an old group jazz impro, that I cut up and treated with a tape delay, automating the delay time that I had set to a note value. This led to them jumping between the reverb values in a jerky manner almost like manipulating a vinyl record. Just as the rap producers, you sometimes have to use gear in a way that isn't intended. 

I am certain that the Pirate track hits the master bus a little hard at times. The loud low strings are intentional, but I might have toned it down if I had some more time - the finer nuances can get lost in such a tight timeframe, but I also was kind of numb to the track as it ate a lot of my time for the jam, while others were written in a more spontaneous manner.

Also thank you for noticing the sound design in the first couple tracks, particularly the short interlude. That one was done similarly quickly, but I just enjoy delay effects so much, it was a joy to experiment. 

Rating Albums with Few Submissions To Hopefully Get Some On Return

Behind the deceivingly simple harmony and melodic framework, a lot of subtle and varied production can be found. Particularly the percussion elevates the dreamy soundscape above mere reverb-porn. 

Rating Submissions With Few Ratings To Hopefully Get Some In Return

Nicely robotic sounding, decent amount of groove. Favorites include the jammy groove of ARC2To’s Theme and the computer start up sound beats of "A NEw Programming Language". The arc of intensity throughout the album presents a kind of narrative, which is also quite nice.

The Continued Quest to Rate Albums with Few Submissions to Hopefully get Some In Return

I love kitties and meowsynth, so it pains me to say that I think this one unfortunately has some issues. I understand the breakcore insanity within it and that the offkilter nature is part of the point, but a lot of the soundtrack sounds jarring in ways whose intentionality is not always clear. Particularly the first track seems out of tune (an attempt at creating a menacing atmosphere, probably?), but not in a way that would suggest avantgarde leanings. The songs that are a bit tamer feel better (I like the bossa nova rhythm in the third track) but I would recommend giving melodies more breathing room, giving more emphasis and rhythm to them, resisting the urge to present melodies as a straight and constant flurry of notes. 

The Continued Quest To Rate Albums With FEw Ratings to Hopefully Get Some In Return
Grüße aus Dortmund!
Enjoyable synth textures that feel very computery. The development of computers is pictuired well and I feel it also reflects on the recent push for more digital worlds? In the 90s, when this was still science fiction. Jumping Jack Flash or Tron this ain´t. Good work. 

Rating Submissions With Few Ratings to Hopefully Get Some In Return

The instrumentation is very lush and clean and considering orchestral work, you definetely know your way around it. I admit to struggle with the high amount of whimsy in it, but thats fully a me-issue and I wouldn´t dare claim these compositions are bad. 


I expected smth else looking at the title image of the boy staring out the window, admittedly. Is the music representing a desire within the boy, to leave and experience a better life? Thats certainly smth I identify with musically.  

I love that game and the warbly, detuned guitars were definetely on my mind when I made it. 

Rating Submissions With Few Ratings to Hopefully Get Some In Return

All these beginners writing about how they just started making music, then deliver fully rendered and cleanly produced tracks with developed melodic and harmonic ideas! There´s some hiccups - I think for the ominous vibes I would have liked for the drums to be more in the background, maybe heavily reverbed to suggest a sense of space? - but the general structure is very functional already. Definetely stick to making music :)

Rating Submissions with Few Ratings To Hopefully Get Some In Return

Your interesting mix of instruments and your arrangement produces a unique vibe. Somewhere between tribalism, dungeon synth and the nostalgic commercialism of frutiger, I can see it fitting the puzzle game you described quite well. You also avoid drifting into the banality of a 2000s facebook game, which could be a risk with this kinda sound. 

Rating Submissions With Few Ratings To Hopefully Get Some In Return

The rearrangement of the first and second track to fit different levels of engagement is quite well done, really thinking like a  game composer with the awareness of a game that shifts and morphs throughout its runtime. Enjoyable synthy textures, too. 

Rating Submissions With Few Ratings To Hopefully Get Some Back
Enjoyably cozy stuff. I like the addition of the drums in the second track, as it produces a driving, determined sound. Overall the game feels very cohesive and strong on a sonic level and it would likely work as a game OST. 

Is it maybe just quantised a bit too aggressively? I usually use the humanise function once or twice after every quantisation. 

Youre Welcome. I play classical guitar and have a soft spot for Brasilian music. 

The Continued Quest to Rate Albums with few Submissions in the Hope of Getting Some Back

The repeating, oscillating arpeggios present a sense of calm and ease, representing the image very well. The mixture of synthesis and recorded audio lends an ethereal and ambiguous quality to the tracks, obfuscating their origin and creating sonic interest. Solid work. 

Thank you Jofes. I see you rating in the lesser rated submissions a lot, and I wanted to thank you for putting in the work. Mine is popular enough, but I know how it feels to shout into the void. And beginners especially need feedback.