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Thanks for taking the time to play the game and leave your feedback! :)
The game can definitely use some tuning to make choices matter more. We understand that by itself it might not be as fun. The unintended consequences had intended for this to be a short fun experience, not something that lasts. For that, we think, a secondary mechanic would be great so you would have to balance something else (for example, an economy) against making a good match. And unfortunately some of our unintended consequences aren't showing up which means that now even that part falls a little flat :(