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I get that, it was my first time using Flowlab, and I'm so used to being able to quickly hard code myself a makeshift solution; it was an interesting challenge getting things to work the way I want with just visual scripting. Scrapped the project twice to rebuild it with a cleaner setup.

keep as it bud! I thought you game was great, ovs there room for improvement which you will naturally do as you use the engine more. We didn't scrap our game but it did change how we wanted others to play it.