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(+1)

Cute! Well done. Enjoyable even if it had some shortcomings. I loved the wordplays too ^^

I think there is one design flaw setting you back, and that's the game does not have a final objective! I think many would enjoy it more if they had a goal set to work towards (I set a goal of earning 500 coins for myself) A goal could also help delay the sense of repetitiveness.

Smaller issues were with balancing. My clients kept asking for treasure intel majority of time and I hardly ever got any. I wasn't sure if there is a way to impact the kind of information I get.

Finally it was a bit too clicky for me. Text typewriter was breaking up the pacing, and the summon bell felt like an unnecessary click out of the way. Actually, I think even swapping the positions of bells would go a long way. Then the player could remain focused with their controls on the right side of the play area.