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Picking up the different fruit and finding out their effects was fun with a good bit of variety, and I really liked that there was a booklet to keep track of all our discoveries. The simple gameplay loop of running around, fidning new fruit and keeping the hunger bar full was quite satisfying. I got a bit lost unfortunately and never found the ultimate fruit - there was one area where a jump was prompted but jumping had never been part of the game before and I just couldn't quite get it to work.

I also wasn't sure entirely how the sleep mechanic worked as there seemed to only have been one campfire - was sleeping a lose condition or did naps (like with the sleepy fruits) not really do anything?

The art was all cohesive so overall the game has a cute vibe!

Hey, thanks for the feedback!
Oh yeah I feel like we've should have explained jumping better - it just works like swimming, you need to go to a wall / an edge and have the jump fruit effect active,  then you see a prompt to interact.
It was obvious to me that it worked that way because I developed it, but i only now realize that a lot of people probably missed this. I'll try to put a pointer in the game description later as well.
Also, there should be around 7-9 campfires = wood piles around the map

Oh, i didn't know there was swimming either :,) Maybe that's why I missed the camp fires.