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A member registered Apr 27, 2021 · View creator page →

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cool game, and a nice atmosphere. I had some issues with the mouse in the browser, also some sound artifacts that sounded like they were played multiple times at the same time, so a download version would have been nice. I do appreciate the overall feel, it has like an eery vibe with the enemies suddenly starting to attack you. Pretty nice!

you got a cool vibe here! I agree with the others that the movement could have a bit more accelleration, although I guess that is probably also tied to the balancing of the game. The upgrades were a nice touch as well. Also the music fit very well

Mhm, the feedback looks right for me (in case you're trying to hit the line). If the difficulty for the rhythm game is increased, the areas for good/perfect/... hits are smaller. Or maybe it is indeed a web issue.

Thank you for the feedback!

Thanks!

Thanks for playing! I agree, the boss fight definitely needs an update. I guess thats a prize we pay for having many components in there

Thanks a lot for playing and the feedback! And yes, its a difficulty slider (for two different difficulties)

Nice artstyle! Took me a bit to realize how to get rid of the cat. Also had to restart the game, because the balloon vanished. Pretty cool entry, good job!

cool idea, the asthetic is pretty on point! I pressed the reset button though, argh -.-

oh, what an interesting way to make use of the theme. I didn't expect this game to be about puzzles, but good job on these! any more animals planned to be added to the zoo?

according to the description:

> It's a Unity 3d game made in Macintosh only enjoy.

this is a Godot game jam though...

Very cool game! you did a great job on the graphics and the pranks/setup feel pretty polished. I don't fully get the story setting, but it appeals to me. Imho the music is a bit too calm, but it works.
It's amazing how much you got done. All in all, this is my favorite submission so far ;)

the first person controls are pretty nice. The music and the sfx, together with the style make this a cool retro experience. I do think that the weapon mechanics could be improved / polished. The kick mechanic is really fun though!

Uhh, a cambrian chronicles reference!
I have basically no idea what I'm doing (right) but I got quite some money. Did I win?
Cool idea!

Phew, very hard. I don't get how to use the second weapon properly. Fighting the light grey enemies with the sword, attacking the dark ones with the arrows, especially when health is low. But at some point there's too many enemies, affecting performance. With some more polish on the controls, this will be a cool game, I think. I do like the challenge though! Good job, especially for a first entry.

soo, a collection of minigames, I see ;)
I think some of the mechanics could use a bit more polish, e.g. running into the selections e.g. for food seems a bit off sometimes. I think the graphics are nice, and the sfx work well with the game. Neat!

Thank you for playing!

Thanks! Hope you can be part of it next time ;)

very cool idea! so this means floating around and shooting some dirt/seeds/water around is the actual origin of the universe? Who knew!
I agree that the whale movement isn't too easy to control, but the way the game works, this is a non-issue.
Nice!

Wow, what a cool idea. I did not understand what everything does, but switching body parts alone was fun enough! At some point I guess I messed up my build, lost pretty hard against the shock enemy

pretty nice idea! Took me a bit to understand how to upgrade /buy properly. But didn't make it past the level with all of the monsters coming in.. is that one winnable? I also think it could have been a bit more clear how the ui works. Good job :)

Short, but fun collection. Nice! Is there any connection between the thing you eat and the stuff that happens?

A cool concept! I think the concept has potential, the transform vs attack decision with random transformations is a nice foundation. It would be cool to have some better ui / explanations (I only saw small log messages for the transformations) Good job!

What a refreshing game concept. I guess selecting something that fits the the description is rather subjective. I'd suggest to have a bit more specific prompts - i.e. "wear something with leather elements" or "something that you can wear in the winter". Pretty nice though!

fun game, although I feel like it is a bit difficult if you're not a native english speaker. Would be cool if you could upload a dictionary yourself. Still a cool entry!

Fun idea! the concept that you need different strategies to survive works pretty well. I think there are a lot of ways to take this further, but it's already solid. Nice

I really liked the idea of having the step inbetween, choose one of the 2 chosen cards after you've seen the cards of the enemy - it allows you to play more strategic

Uh, a cool idea! This feels like a combination of an incremental and an element/combination game. I really like the animations, and the speed slider makes the game very user friendly. I kinda expected something to go wrong, but thats probably just me watching too many sci-fi movies. Some sfx / music would have been cool, but all in all it feels pretty good already. Nice!

Cool idea, this is a good interpretation of the theme. I do feel like that the upgrades don't really keep up with the cost increase. I agree with Chippper, too, some feedback would be nice as well. Lastly I feel that having the shop share the area with the click field was a bit confusing. I'd love to see some refined version of this ;) 

Cool game with a nice concept, the overall feel makes a good impression. I didn't get past the password puzzle, I guess I didn't play enough of the math games that you see in social media. I liked that you could drop any shape in the middle in the shape match game, I guess you did put a lot of references in there. Nice!

Cool visual style! I think I'm missing a bit directions, though. According to the description here, I have to find keys, but currently, there are trees all around me. I did pick up a sword that one of the enemies dropped, but I died shortly after. Is there anything that I've missed?

Fun idea! why do I have the feeling the tadpoles are not as innocent as described? I sometimes found a small bug where I could place a pieces over another piece. It also took me a bit to realize the "Go Home" button does not bring you back to the main menu, but finishes a level. But overall, you did a good job! The music fits the prison theme well, too

Cool vibe! The movement is pretty good, and the dashing works well. I did not get further after a while, the ghosts were spread too far so I could not get over the gap. Music is nice, too. Good job!

Thanks for the feedback!
I totally agree, SFX would have been helpful.. but there was not enough time in the end.

Hi & thank you for playing.

The inventory minigame has basically two purposes:
- a cue for the monster to wake up (although some sfx would have been helpful here)
- provide you with items for the boss game (Tab to switch weapons, E to eat a ham). Having a lot of trash also makes you a bit slower.

Thanks for playing and for the review!

You've managed to play the game during the time when we had the boss bug still in there, which basically prevented the second half of the game (we filed a bug report and uploaded a fix, but it's still a bit broken for large boss sizes I think).

The idea for the rhythm game is to match the notes with the String right above the pipes. I guess this is still a bit confusing with the pipes shown.

fun game! the bullet reflection mechanic is a nice twist on the bullet hell :)

I got to ~60000 (by standing in a corner and trying to not shoot too much)

fun idea, and a cool style. The reflection mechanic almost works too well due to bullets always being there (as expected in a bullet hell). The hit freeze is a bit long imho, and I think the music could be slightly more upbeat/dramatic. Otherwise it feels pretty polished, though, good job!

This entry is one of my favorites. Great storytelling, with the visuals and sfx helping to creating a mysterious atmosphere. The puzzles are beginner-friendly, and the game mechanics (e.g. the 2D puzzles) are decent. There are only a few things that I would improve:

  • relevant notes/information can't be obtained again, e.g. notes are removed after you've read them, or dialogues (because they are important e.g. for the last puzzle)
  • sometimes the sfx does not quite match the room (footsteps on wood in the bathroom)
  • the visual style of the character appears to be a bit different than the rest of the game, imho
  • the game felt too easy / linear for my taste - the only challenge for me was the final door. I did not solve this correctly, despite knowing that I had to look out for clues (from watching Vikfro's stream) - I guess I'm not an attentive reader^^

These are rather nitpicks though, overall I really enjoyed the game. 

Great mood! I like the art style and the music, they fit very well. The mirror ability is a nice touch, although I'm not sure when/how the ability is reloaded. The boss fight in the end had a weird difficulty curve for me. In the beginning it was hard to make a hit without the shadow ability, but later it lagged and it was way easier to avoid the bullets. Cool entry though!

Cool mechanic. I think the jump could be a bit more forgiving, but overall it feels pretty polished and consistent. Good job