Pretty nice self-balancing game. Got to ~100, but then was too big and hit a red ball. The sfx and music fit very well. Good job!
substain
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pretty cool idea! building plattforms seems to be a bit inconvenient (it would be nice to extend the extisting ones somehow), but I guess that is intended. It would be helpful to see the current quests somewhere. The music and artstyle fits the game pretty well, and the rewind feature is cool as well. Good job!
Pretty fun game! Overall the game feels pretty polished, especially the balancing seems pretty nice. It's good that while you can't damage enemies that are smaller/bigger than you, they still receive knockback. Only the dash for the small size feels a bit weak imho, maybe it needs to be a bit longer
Thanks for the feedback!
Heres a quick overview: over the course of a day, you become tired (black vignette). You can reset this by sleeping at a fireplace (pile of woods) which also respawns fruits. In this game a season lasts 3 days (unless you eat a specific fruit that kind of makes you hibernate and skip 3 days the next time you sleep). Lastly all fruits have different effects in one specific season.
Hope that explains stuff ;)
great submission, the story is very cool, and the gameplay works pretty well! I do think that some more variety would be helpful, so that you still need to move around even if you have a good build. Maybe by using different enemy behaviours? You also did a good job on the dialogues, the story is pretty good as well. Good job!
Hey, thanks for the feedback!
Oh yeah I feel like we've should have explained jumping better - it just works like swimming, you need to go to a wall / an edge and have the jump fruit effect active, then you see a prompt to interact.
It was obvious to me that it worked that way because I developed it, but i only now realize that a lot of people probably missed this. I'll try to put a pointer in the game description later as well.
Also, there should be around 7-9 campfires = wood piles around the map
Wow, that was fun! I really liked how everything just went mad so fast. The only quest I managed to do was the inital chicken quest, but then didn't find the sword (time was super tight). For the neutralizing agent, I found both ingredients, but wasn't able to craft them somehow.
Pretty nice concept, it would be fun to see this spiraling even further, good job!