Interesting shooter. The first time I loaded the game, I wasn't allowed to dash. I tried looking at the comments if I was doing something wrong but nobody commented on how extremely difficult the jump to get out of the starting section was. Not sure why there is a platforming section in this buuuut I don't think nearly perfectly timed jumps should be so early in a game. I think the distance/height of that jump should be tweaked to be simplier, I almost quit because of it. The stealthy enemy mechs were really cool had some really cool functionality behind them. Though they were a bit frustrating. I'm not the best of long distance mouse aimers, so it took a long time to beat that section. Might suggest having the enemies pause for a bit longer or to run a little slower or increase the player bullet size. The boss was pretty neat and the dialogue was funny. The boss shooting is a little too precise and the first time I fought him, I only had 1 hit left and I didn't even see the shot that killed me which was the very first shot he fired. Not sure if you used hitscan (raycast) for the shots but with how accurate they are and the number of them, it wasn't very fun. Also, he could shoot through his own shield. I like that you had to shoot him in his eyes to damage him, though I think the sound effect could've been louder or have the enemy react the first time he was hit there to inform the player that's his weak spot. I liked the game but had frustrations with a couple parts.