Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I think it's a pretty good start! When the street lights were on I thought "this looks absolutely great!", and I think that increasing the flashlight radius would increase enjoyment of the game.

It's a labyrinth type game with a bit of parkour involved and simply-implemented (but hard to solve) puzzles. Atmosphere is eerie and top-notch, minimalistic style adds to it pretty well. I think it's a beautiful project, but could definitely use some polish.

(Spoilers ahead)

 I was indeed stuck at getting the red key. This is a bit of moon logic and well, honestly leads to some frustrations in some gamers (like me) though maybe others will think as using lampposts as parkour option will think it as "AHA!" moment. It was frustrating encountering a yellow key puzzle at this point. You look at the light and at the contraption forcing you back and think "alright, just backtrack and turn off the power and we're golden!" but this actually closes the door to the area.

And yeah, I attribute this to the flashlight failure, cause when I can't see crap, it's really hard to look for parkouring solution. The singular light source also makes it a bit hard to distinguish objects' depth, so yeah I just don't think darkness and parkour mix really well (like in real life).

(1 edit)

Thank you for your feedback. I made an update to the game in response to your comment and the fact that others had issues too. I increased the radius of the flashlight and added a red hue to the lamp posts lights. I also updated the fog and added contrast between the top half and bottom half of the building to hopefully make it easier to navigate the structure. Its hard for me to notice how difficult it is to solve the puzzles because I know them like the back of my hand.

(+1)

Checked it out, it plays so much better!

Fantastic job <3