FATACLYSM REVIEW:
1. Story. The story is a bit all over the place, the sections of the "Expanse" not really fitting together, sounding like you got two places and rammed them into the backs of one another. They are all part of the same place, right, so why the portal? Might be better if they are pocket dimensions that have been influenced by the Xylana and Stranger, portal would work. Layers of hell. Teleportation portals would make the current situation work. Just suggestions. Descriptions are great. The "choosing" part of the game is way too limited, only giving you the options between type of encounter. Maybe different types of event too (i.e. Reward Event, Encounter Event, Friendly Encounter)? That would increase possible routes and replayability. The intro is quite long, and you mentioned WG sequences. The only real sequences there are that of Aria and the standard Gameplay images. An individual Aria special sequence would be quite cool as an addition.
2. Combat. The combat is a bit bugged (e.g. Hyperspeed Slice on a Laser Weakness, Mark energizing) but is overall well designed, although a sort of token dictionary or key might be easier than hover over symbol. The weight gain images are well polished and consistent, although the Penitentiary enemy immobile images are basically the same with different clothes. Better body variation in Palace. The Eidolic Infection is cool as an idea, but the red is too dark and makes it quite difficult to read description on the black background. In the Palace, I am struggling to find what some of the resistances and weaknesses are. Even still, it is quite simple to beat the Sovereign with just brute force. And that's my final problem, there isn't much skill going on, or if there is meant to be, just spamming certain attacks or combinations of attacks seems to defeat the need to actually think about your attack.
3. Images. You have made quite a lot of Estelle WG images, having her own special cow sequence and an ending, which is good, but I would like to see sequences from other characters, as the potion just has the others with big tits, Aria doesn't really have her own actual sequence, and Astrid and Sakura's ending feels a bit lacking. As previously mentioned, you probably want to re-work some of the Penitentiary images to give them more distinction, particularly the Captain and Overseer immobilized images. Other than that, the images are consistent and look great!
4. Events. They are way too limited. I do get a bit sick of scrolling through the whole "Sakura Stuffing" sequence, and the reward is nowhere near proportionate to the amount of description. The feeding tube event is OK, watching them get fatter is quite nice, but having to actually click through up to 30 rounds of numbers going up is annoying (Special Immobile Image There?). In the palace, the Gourmand thing is kind of cool, but there is literally no difference from the options, except a comment or two occasionally and Infection. Infection a nice idea, but slightly overused, as you have to get it from the Gourmand and the Diabolist will give it to a character. Banquet rich for more weight gain debacles, but it leading to the standard end is disappointing. The Sous Chef could be stuffed by Sakura for Core of Excess. Sovereign end underwhelming, same with Warden ending. Same 4 endings a bit boring, give it some variety like 3 standard endings for each area (e.g. Penitentiary might be Aria stuffing, Warden personally seeing that they are all immobile, the Stuffed Guard having revenge, something like that).
Overall, a potential good game in early development, riddled with tiny bugs and room for improvement. Still the best fat fetish twine game I've seen. Keep up the good work!