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FATACLYSM REVIEW:

1. Story. The story is a bit all over the place, the sections of the "Expanse" not really fitting together, sounding like you got two places and rammed them into the backs of one another. They are all part of the same place, right, so why the portal? Might be better if they are pocket dimensions that have been influenced by the Xylana and Stranger, portal would work. Layers of hell. Teleportation portals would make the current situation work. Just suggestions. Descriptions are great. The "choosing" part of the game is way too limited, only giving you the options between type of encounter. Maybe different types of event too (i.e. Reward Event, Encounter Event, Friendly Encounter)? That would increase possible routes and replayability. The intro is quite long, and you mentioned WG sequences. The only real sequences there are that of Aria and the standard Gameplay images. An individual Aria special sequence would be quite cool as an addition.

2. Combat. The combat is a bit bugged (e.g. Hyperspeed Slice on a Laser Weakness, Mark energizing) but is overall well designed, although a sort of token dictionary or key might be easier than hover over symbol. The weight gain images are well polished and consistent, although the Penitentiary enemy immobile images are basically the same with different clothes. Better body variation in Palace. The Eidolic Infection is cool as an idea, but the red is too dark and makes it quite difficult to read description on the black background. In the Palace, I am struggling to find what some of the resistances and weaknesses are. Even still, it is quite simple to beat the Sovereign with just brute force. And that's my final problem, there isn't much skill going on, or if there is meant to be, just spamming certain attacks or combinations of attacks seems to defeat the need to actually think about your attack.

3. Images. You have made quite a lot of Estelle WG images, having her own special cow sequence and an ending, which is good, but I would like to see sequences from other characters, as the potion just has the others with big tits, Aria doesn't really have her own actual sequence, and Astrid and Sakura's ending feels a bit lacking. As previously mentioned, you probably want to re-work some of the Penitentiary images to give them more distinction, particularly the Captain and Overseer immobilized images. Other than that, the images are consistent and look great!

4. Events. They are way too limited. I do get a bit sick of scrolling through the whole "Sakura Stuffing" sequence, and the reward is nowhere near proportionate to the amount of description. The feeding tube event is OK, watching them get fatter is quite nice, but having to actually click through up to 30 rounds of numbers going up is annoying (Special Immobile Image There?). In the palace, the Gourmand thing is kind of cool, but there is literally no difference from the options, except a comment or two occasionally and Infection. Infection a nice idea, but slightly overused, as you have to get it from the Gourmand and the Diabolist will give it to a character. Banquet rich for more weight gain debacles, but it leading to the standard end is disappointing. The Sous Chef could be stuffed by Sakura for Core of Excess. Sovereign end underwhelming, same with Warden ending. Same 4 endings a bit boring, give it some variety like 3 standard endings for each area (e.g. Penitentiary might be Aria stuffing, Warden personally seeing that they are all immobile, the Stuffed Guard having revenge, something like that).

Overall, a potential good game in early development, riddled with tiny bugs and room for improvement. Still the best fat fetish twine game I've seen. Keep up the good work!

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Hey, I appreciate the very length review and I'm happy to hear you ended up enjoying the game despite your criticisms of it. I believe comments like this come from the people who care the most, even despite the negative points you bring up, so trust me when I say that I'm glad you provided your thoughts.

Still, I simply can't ignore the fact that several of the things brought up in your review are very uninformed and/or entirely incorrect.

You say that more encounters should exist, and bring up friendly encounters as an example. Correct me if I'm misunderstanding, but are you saying that friendly encounters should be in the game if they aren't? Because they are in the game already. There's one in the Palace. (I'm probably just misreading your wording, though, so this isn't a huge deal)

The "bugs" that you bring up aren't bugs, as explained in various places in the game. You say there should be a token dictionary. There is one. If you took the time to read the tutorials or look at the menu, all of these features would be incredibly obvious.

You complain about having to scroll through the Penitentiary stuffing event when there is literally a button to skip it and fix your exact issue. You say the Gourmand event has no variety, when it's one of the most expansive events in the game and has differing outcomes for every choice that affect runs in different ways. You say the Infection comes from both Gourmand and Diabolist, but the two different afflictions they each add are wildly different.

The genuine criticisms of your review I can appreciate, like the lack of variety in events and the lack of images for some characters and scenarios, and I'm going to be working on this stuff in the future. However, I don't understand how you talked about so much of the game's content and still provided such a largely misinformed review.

Like I said, I get that this review is well-intentioned, and I don't want to push away someone who enjoyed the game enough to provide so much feedback. However, I would urge you to do a bit more research and take more time to verify your claims before posting so much criticism in the future. Despite that fact, though, I'm still grateful that you took the time to review the game at all.

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I am so sorry that a vast amount of the comments and notes were wholly/partially incorrect, it changes my view on the game itself entirely. But there is some information in the tutorials that isn't mention in the introduction, and if you were to encounter some of these mechanics in the main game, you would probably pass it off as a bug. The final line of my review, on reflection, was massively exaggerated, and I apologise.