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(+1)

visuals look great but the low poly enviroment and player does not go well with the high poly zombies. the gameplay is kinda whack, i understand making it very simple for zero ui but asdw is litterely the basic movement. the shooting is annoying and the aimer isnt centered. the theme could be used so much better here, with other rooms lighting up as the generator turns on the the lights comming to life at the end. zero ui is good tho, but personaly i dont rly like subsituting dialogue with audio

(+1)

Thank you for your detailed feedback! My idea is to make this game playable with an eye tracker at a later moment so for example people who are paralyzed from the neck down can still play this game. And I thought it somewhat fitted the no UI challenge as mouse and keyboard can also be seen as UI.

I also wanted to add more polish to the game such as room lighting up, but it was already a big challenge to make a working within the time I had.