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yeebutGameS

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A member registered Mar 03, 2022 · View creator page →

Creator of

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thanks for the feedback will take these into consideration in my other projects👍

wow goedware commented I’m just glad u liked it lol. I will take note to add ambience and improve thanks

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sorry i never realised some of those mechanics, it is hella hard adding directions with a no ui limitation. the game was still good and ill definitly play it again knowing this

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thank you im glad you enjoyed the goofy cutscenes and sfx, if it wernt for those there mightve been better levels and mechanics but i feel i had a pretty good balance in the end. glad u liked it

defo the greatest art ive seen yet,  i love the pixel art light. the mini plot is cool and everything feels so polished. but like most of the other people playing the gameplay could be a lil clearer and there really wasnt an end but maybe i didnt find it. the theme rep was okay, adding more than just dark atmosphere and lights would be cool but nonetheless great game.

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game was wayyy to hard, at least add checkpoints. the best thing about the gameplay was probably the variety and attacks and how there was a lil hint before they attacked. i felt extremely unmotivated tho, maybe making it easier esspecielly the first boss and maybe adding a way to see how much hp theres left. this could be done by making it redder but it did feel a lil more intense as it went on. no ui, pretty standard deco but it was cool how you could sorta see it in the dark. the theme didnt feel that involved though but maybe thats just me

cool game and mehanics the gameplay was pretty nice and smart. the audio was really annoying after spawning as it semt to never go away. the theme was really well excecuted with lighting up the moon being the goal and lighting lamps to move on. the enemies were okay but it took a long time to figure out that you had to step on them to kill them. maybe putting the ground ones first wouldve made it more intuitive. nice game

visuals look great but the low poly enviroment and player does not go well with the high poly zombies. the gameplay is kinda whack, i understand making it very simple for zero ui but asdw is litterely the basic movement. the shooting is annoying and the aimer isnt centered. the theme could be used so much better here, with other rooms lighting up as the generator turns on the the lights comming to life at the end. zero ui is good tho, but personaly i dont rly like subsituting dialogue with audio

ui lol. the game play was kinda fun ngl and the ai cops or things were funny as since they mostly just spun around. the visuals are lacking and the sirens playying over eachother were kinda annoying. ignorring the bugs this had a lot of potential

its e the green light just means u can pick it up it confused me too lol

too muh ui and pretty much no theme... gameplay and presentation was good but some buffering would be nice. simple changes like a much darker atmosphere and making the player go through the levels in a certain order could increas scores alot

thanks you for the kind words I’m glad you liked it

do you mean that the lights disappear when you click on or past the chair cause you have to hold so that you shoot the light. The regular fireflies are made to despair when hitting a wall but if it’s not that then sorry bruh

tanks I was planning on adding more story but I couldn’t bother making all the cutscenes lol glad u liked it

no way me too

to go to the next level you must find all the proof stuff like papers and the gun. You should hear a check sound when that happens and if you find them all you could move on to the next lvl. Sorry it was hard to make it clear without ui bruh. Thanks

i now realise how buggy dying would be, i guess i never died while playtesting bruh. thanks

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oops I use a template I made to do boilerplate stuff like main menu, input map, and settings page and I guess I forgot to change the settings to get rid of the restart button lol. Thanks for feedback and pointing it out

love the presentation, feels very calming. the only thing that takes away from this is trying not to lose lol. the amount taken away feels like a lot and it would be easier if you could better see amount of buildings, upgrades, and amount your making. the ui still looks great very nice game.

cool idea, definitely not common in game jams. the sprites were pretty cute but the music is very unfitting and almost creepy?  the controls were okay feeling buggy at times but everything else was cool. funz ending

very nice game, the sprites and sounds were great. playing feels a bit weird especially after getting the wall jump. i always found myself falling of before i jump or not reaching the wall to jump again. maybe increasing the x velocity after jumping would help but idk. my only other problem is the screens after getting a blue orb, but i don't think i have the right to complain about that lol. grape game.

sometimes the banana glitches and i cant get it lol. eh game but its scratch what am i expecting. considering all this 10/10 bornana

I’m glad you had fun thanks! 

Seek revenge by traversing islands and starting with nothing. Music by Chris Haugen from YouTube. Have fun and please give advice (besides obvious polish). 

thanks!

thanks for the feedback, the floatiness is probably cause I had to adjust the jump height so the player could jump 2 blocks when on a crate and I didn’t have time to fix everything else. Glad you liked it

i was not expecting any tower defence games but this was very gud. visuals are great though there seems to be a bug with the 2nd tower giving thousands of dollars and being op. still very fun and cool, only a few other changes id recomend

very fun and enjoyable, the gameplay is well thoughtout. extremely polished and nice.

very nice and fun gameplay is defo best part besides a few bugs/inconsistencies. pretty polished and gud

nice and sweet pretty polished. some more gameplay elements would be nice but very gud

Sorry for that, it should be fixed now