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This is a pretty good game. The mechanic was rather unique and adheres to the theme well. 

One nitpick, though. I was confused by the doors because the first time I learned that I need to hold the button down to keep the door open. When the next door came however, it and the button looked the same, so I thought I needed to hold the button down again, which would've made that level impossible. Fortunately, I quickly learned that some doors just need one button press. Next time, it would be nice to have some distinction to know that there are different types of doors and buttons.

Otherwise, nice job. Nice ending by the way. :)

Yeah having limited assets was part of the problem of that since i wanted everything to be black and white and there is just one door sprite (and no buttons sprites, that was a workaround haha) but after the voting period ill probably think of a solution with sounds or something of the sorts :)

I see. I understand.

Well, one thing I could suggest if you were to develop the game with the same restrictions is use the lock door and key instead of the regular door and button for the one time door opening part. (I used the same asset pack, so I did see two types of locked doors)

One might think it's strange that a heart could collect a key and automatically open the door. But hey, if the character can teleport to the heart's position, surely anything is possible.

This is just a thought, though. Still a lovely game. (No pun-intended ... I think)