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FasorFox

140
Posts
9
Followers
14
Following
A member registered Sep 30, 2019 · View creator page →

Creator of

Recent community posts

Thanks.

Glad you enjoyed it. :)

Yeah. I'm also fan of games that make you think even a bit instead of just jump in and mindlessly shoot.

As for increasing points by letting the enemies be with larger killing ranges, the thought did occur to me, but I wasn't able to find a balance in gameplay despite the extended time. 

But, thanks for the feedback. I'll definitely consider it should I decide on further development.

And, I do agree that having shooting enemies within a crowd of other enemies that can expand their killing range too frequently can get stressful, so good to know that giving some breathing room made the game better.

Thanks for coming by. :)

Thanks.

Glad you enjoyed it. :)

Thanks.

Glad you enjoyed it. :)

Thanks.

Glad you enjoyed it. :)

Thanks.

Glad you enjoyed it. :)

Thanks.

And, yeah. You do have to be mindful about shooting enemies, otherwise you increase the risk of hurting yourself.

Anyway, glad you enjoyed it. :)

Thanks.

Glad you enjoyed it. :)

Thanks.

Glad you enjoyed it. :)

Thanks.

I'll consider your input in the future.

Glad you stopped by. :)

Pixel Art is quite lovely. 

Puzzles are also decent. 

Nice one. :)

This is fun and amazing.

It's almost like a one player Twister for your hand. Like others say, this is a fun and unique twist to typing games.

The theme implementation is a bit of a stretch, but I still enjoyed myself.

Well done. :)

Thank you. 

I'll keep your input in mind.

Glad you enjoyed. :)

You're welcome. :)

This is a pretty cute idea going on. I'm just a bit frustrated with the ice physics with the character as I kept sliding into hazards.

Still, nice concept. Nice job. :)

Thanks.

It took a few iterations, but I like how it turned out.

And, yeah. I also wanted to add background music, but I sadly ran out of time due to work and other things.

Anyway, thanks for playing and your input. :)

A pretty good take on the theme. This almost reminds me of Ikaruga's color switching mechanic, except I think there's a little more depth with yours as your combat style changes for each size.

Nicely done. :)

Hey,

Thanks for the quick reply. 

I tried your suggestion, and it worked. Thank god for that. 

Now that I played for myself, it's pretty good. It's as good as the idea suggests. It's a lot of fun scaling the shadow while having to avoid "real life" hazards. 

Well done on your entry. :)

PS. How ironic that your dinosaur game doesn't work on Chrome

Interesting take on Sokoban and "Built to Scale."

Nice job. :)

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This concept is brilliant and a nice take on the dinosaur game compared to the past versions I've seen.

Alas, I can't review this because the shadow isn't showing up on my computer for some reason. Maybe it's not compatible with MacOS? Who knows.

What a shame. I really like this idea too.

Good job, anyway. :)

Love the aesthethics, and the gameplay is pretty solid.

Nice job. :)

I love the matryoshka inspiration in the game, and the character designs were clean and cute. The puzzles weren't particularly challenging, but still well made.

Nice job. :)

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Thanks. Glad you enjoyed it. :)

Thank you.

Glad you enjoyed. 

And, thanks for the follow. :)

You're welcome.

I also struggled with the undo button when I made a sokoban-style game, too.

In both your cases, it probably didn't help that the deadline was really tight.

Like I said though, the puzzles were fun and challenging. Good work. :)

I see. I understand.

Well, one thing I could suggest if you were to develop the game with the same restrictions is use the lock door and key instead of the regular door and button for the one time door opening part. (I used the same asset pack, so I did see two types of locked doors)

One might think it's strange that a heart could collect a key and automatically open the door. But hey, if the character can teleport to the heart's position, surely anything is possible.

This is just a thought, though. Still a lovely game. (No pun-intended ... I think)

Thank you.

Glad you enjoyed. :)

A simple but fun and hectic game. I had a good time.

I'm just confused on what the black circles on the blocks mean and how the the messages at the end like the heart are determined.

Other than that, nice job. :)

Very nice take on the "all characters are connected to one set of controls" idea. The puzzles are fun and challenging. 

As for some feedback:

1. An undo button would be nice as I lost a lot of progress too often with a few accidental moves.

2. I wish more was done with the character that has its directions reversed. I only saw him once. Poor guy. 

Other than that, nice job. :)

This is a pretty good game. The mechanic was rather unique and adheres to the theme well. 

One nitpick, though. I was confused by the doors because the first time I learned that I need to hold the button down to keep the door open. When the next door came however, it and the button looked the same, so I thought I needed to hold the button down again, which would've made that level impossible. Fortunately, I quickly learned that some doors just need one button press. Next time, it would be nice to have some distinction to know that there are different types of doors and buttons.

Otherwise, nice job. Nice ending by the way. :)

Thank you.

Glad you stopped by. :)

Thank you.

Glad you stopped by. :)

Thank you.

Glad you stopped by. :)

Thank you.

Glad you stopped by. :)

Thank you.

Glad you stopped by. :)

Thank you.

Glad you stopped by. :)

Thank you.

Glad you stopped by. :)

Thank you.

Glad you stopped by. :)

Thank you. :)

And, good play. *Thumbs up*

Thank you. :)