Thanks.
Glad you enjoyed it. :)
Yeah. I'm also fan of games that make you think even a bit instead of just jump in and mindlessly shoot.
As for increasing points by letting the enemies be with larger killing ranges, the thought did occur to me, but I wasn't able to find a balance in gameplay despite the extended time.
But, thanks for the feedback. I'll definitely consider it should I decide on further development.
And, I do agree that having shooting enemies within a crowd of other enemies that can expand their killing range too frequently can get stressful, so good to know that giving some breathing room made the game better.
Thanks for coming by. :)
Hey,
Thanks for the quick reply.
I tried your suggestion, and it worked. Thank god for that.
Now that I played for myself, it's pretty good. It's as good as the idea suggests. It's a lot of fun scaling the shadow while having to avoid "real life" hazards.
Well done on your entry. :)
PS. How ironic that your dinosaur game doesn't work on Chrome
This concept is brilliant and a nice take on the dinosaur game compared to the past versions I've seen.
Alas, I can't review this because the shadow isn't showing up on my computer for some reason. Maybe it's not compatible with MacOS? Who knows.
What a shame. I really like this idea too.
Good job, anyway. :)
I see. I understand.
Well, one thing I could suggest if you were to develop the game with the same restrictions is use the lock door and key instead of the regular door and button for the one time door opening part. (I used the same asset pack, so I did see two types of locked doors)
One might think it's strange that a heart could collect a key and automatically open the door. But hey, if the character can teleport to the heart's position, surely anything is possible.
This is just a thought, though. Still a lovely game. (No pun-intended ... I think)
Very nice take on the "all characters are connected to one set of controls" idea. The puzzles are fun and challenging.
As for some feedback:
1. An undo button would be nice as I lost a lot of progress too often with a few accidental moves.
2. I wish more was done with the character that has its directions reversed. I only saw him once. Poor guy.
Other than that, nice job. :)
This is a pretty good game. The mechanic was rather unique and adheres to the theme well.
One nitpick, though. I was confused by the doors because the first time I learned that I need to hold the button down to keep the door open. When the next door came however, it and the button looked the same, so I thought I needed to hold the button down again, which would've made that level impossible. Fortunately, I quickly learned that some doors just need one button press. Next time, it would be nice to have some distinction to know that there are different types of doors and buttons.
Otherwise, nice job. Nice ending by the way. :)