Thanks for playing Copecola!
Your suggestion reminded me that we did have a discussion on whether to make the debuffs reveal only on equip. But we ended up going with the revealed on drop route to make it abit more player-friendly. Our hardest challenge (and one that we didn't nail down from other comments) was the balance and scaling, so we were afraid adding more randomness would frustrate players even more. But agree fully with you that the masked suffix route would definitely have been more on theme with "unintended consequences" and made the game more dynamic!