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Interesting and nice looking prototype. Might want to look into changing LOD (level of detail) for objects, the WebGL does work but it takes awhile to load everything in. While loading, trying to rotate the camera towards the main side of the map freezes it and jumps real bad. I could've used it in my project too but I didn't have enough time to learn all about it. I had to decrease my texture detail by a lot to fit my project into a WebGL. I suggest changing the job to a sprint and about doubling the speed, for that much traversal, your character is really slow. I'm glad that shift is a toggle command and not a held command. Mech design is pretty cool.