Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Update on Update:

I hit a couple of roadblocks on what I was trying to get done. I'm working now on a more "toned down" version of the update I was planning. The game plan now is to have a second chick named Asa, who I just have to animate. 

I also will have a prototype of what I'm calling "2.5 D VR", which is images that I've added geometry and a skeleton to, and that you  can interact with. If I get this down, it will allow me to give you pretty much any type of woman you want in the experience. My main issue right now, is getting the "look at player" to look more natural, and make the head of the characters look better. The version I release soon, will probably be a less than perfect version of this, but I'm excited to allow people to try it out and get feedback. 

can’t wait thanks keep us updated.

New Update:

I've been using the same site (KREA) to create new textures for the last few months. I had a really efficient workflow. Unfortunately, the CEO came out really strongly against the service being used for NSFW. I've been trying to find a new workflow for the past week, but have been unhappy with my results. I also have no desire to just use regular Daz 3D models (I have plenty of other projects that use those). The update I was working on is also just not releasable. 

I've also done some research on the Adult VR space, and it doesn't look promising. I figured that the Quest 3 would reinvigorate the niche, but it doesn't look that way. For now, I'm going to pivot away from VR, and probably from the adult game genre. 

I've also realized that I enjoy tinkering more than I enjoy the actual creation. Once I figure out how to do something, I just no longer have much desire to continue to work on it. Because of that, none of my projects on Itch.io have developed past the demo/prototype stage. I was hoping this project would spark some kind of desire in me to develop it long term. That may have been the case if I was able to continue using the same workflow, but I'll never know. 

I appreciate those who have donated to me, and I have put everything I've made right back into assets, subscriptions, etc. If anyone out there is interested in Adult VR development, I do really enjoy having conversations about it, so feel free to comment below, and I'll answer any questions you have.