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(+1)

thanks for taking my feedback into consideration, but after replaying this game in search for more content, me and my friend(We still couldn't finish the game) found some bugs(some new and some old ones)

  1. camera mode still isn't controllable and current one makes multiplayer uncomfortable, since one's movement can make other's view smaller
  2. fishing NPC still doesn't work
  3. we didn't get how luck flowers work: we have bought a ton for 200, but didn't feel any difference
  4. when getting into a secret room, you can land directly onto enemies: that deals unfair damage
  5. every run feels the same: we had to go through same-looking rooms every time we died. This game is a roguelike, like Isaac, but Isaac's "same rooms" works because every run in that game gave to a player a unique loadout, but in this game powerup amount and their powers can't give the same feel of uniqueness in each run.
  6. we didn't get what sixth trophy does: it says that "any fish caught in dungeon can now be found at home", what's the difference between this and the way it was before?

but these new updates did bring some interesting things:

  1. Tower defence boss is now finally balanced
  2. new upgrades bring some new dynamic into the game
  3. new magic weapons NPC gives a new type of weapon. We hope he's going to sell a lot of these weapons

It is obvious that this game is still alive and kicking, so we really want this game to be as perfect as it may ever be(even though some of our feedback may sound too nitpicky).  We wish you good luck and not to burn out on this amazing game.

(1 edit) (+1)
  1. I might need to increase the max zoom in multiplayer for this. I did increase it bit last time which felt nice, but could use a bit more! I'm also working on making a transition when you go through a portal so its not so jarring.
  2. It should be working now (I'll re-test!), but if you have already caught all fish in your current zone at S rank, then it will just go back to normal, allowing all fish for that zone. 
  3. luck increases the chance for enemies to drop hearts and pumpkins, and other things like more chances to see fishing pools, higher lucky-cast chance, slightly more coin drops on the 2nd boss (this caps at 50 luck giving the max).
  4. This was a silly mistake on my part, enemies are supposed to be confused for a second, but instead they are locked-in-place for a second and still attack if you are in-range... hah 
  5. I'm working on that right now, more alternate boss fights, zone changes, and upgrade paths for weapons.
  6. Each zone has around 10 fish unique to it (including the home zone) - this trophy lets you find all the fish that you have caught in the dungeon at home too, so you get more chances to catch the S rank version and unlock the S rank trophy.

TY for the amazing feedback again!