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(+1)

Indeed. If the items were to block off certain regions for shooting would be okay, but having them weave back and forth with the enemy targets felt sadistic ;)

Want to re-emphasize again how well you set the mood with the writing and the music. The game page black background green text was simple but effective. I look forward to seeing how you integrate some of those aspects into a bigger project in the future.

By the way, have you ever heard of Guardian Legend? It combined top down Zelda-ish elements with SHMUP sequences. It also had a really cool omnipresent mood of mystery since you were exploring a planet with a dead civilization. This game gives me similar vibes.

That's a good idea with the items. If I remade this game, the items would be something I would definitely implement differently (I'd probably scrap destroying items entirely since items disappear anyway when you collect them). Thanks again for taking the time to review though and even telling me what you liked about the game, I appreciate it!

Also, I've never heard of Guardian Legend before, I'll be sure to check it out!