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(+1)

Hahaha I just found the new item, I thought it would have been just named "Ale" hihi Having it named after me is very cute x3

It also made me realise that the items which require a specific combination are what makes the game quite strategic and fun (like the Cake/Torch) combined with the Eyeball/Mushroom/Regular-Rigged-Coins. It makes you use your brain and think about tactics.

On the other hand : items like Shovel/Bolo are both too straight-forward and too powerful.

The first time I played I only used them and got to lvl 50 super easily without thinking much.

I just played a lvl 64 run focusing more on Rope/Cake and it was way more fun.

So maybe "Heal 3" on Shovel/Bolo should be insanely rare or never exist and just Heal 1-2 per Head/Tail OR the Shovel/Bolo should cost even more to force the player to use the "combinations" items more !

Anyway still very fun ^w^

(1 edit)

Glad you liked it!;)

I get what you mean with the synergy aspects, bolo and and shovel have been nerfed down to a max of 2 heal/gold per proc. Hopefully this will balance out their straight forward nature and lack of need for combos  to be effective

Gonna try to make more items that work in combination with other items and effects. Perhaps some more coin flip manipulation mechanics to play into the strategy aspect of it

The other item you suggested is also finished now and should be a available in game when the next patch releases tomorrow!:D Thank you once again for great ideas i really appreciate it!;D