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A version of Doom was released for the Super Nintendo. This project emulates pretty much precisely the limits of what the SNES was capable of rendering as pseudo-3d graphics.

I don't know what PSX games you've seen, but even the worst of its first generation of games looked substantially more advanced than this.

Deleted 98 days ago
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There is a revision called the SFX2 that could do textures, plus the game could have a custom chip or, you know... it could be just haunted. (ex. in image)[Star Fox 2 planned to use the chip]

lighting is far too smooth to seemingly work on super nintendo, Doom on super nintendo had to get rid of the floor and ceiling textures to run, and had to run at 216 x 176.