Thanks for the kind feedback! As everything kept breaking on the last day and nothing worked as it was supposed to, we didn't get much progress so I lost motivation and thought at around 2am (4 hours before the end of the jam) "just upload it and get some sleep, the game won't get any better", but as I got some distance from the project and also with the feedback i got, the motivation came back. I'll think about continuing it - also so I can keep practising. ^^
I'm also new at game development. This is only my 2nd jam and although I've been working on other projects to learn more about how to code the games, use the engine and improve, I've still only published 2 games and both of them are for the jams I've done.
I've figured out though that the more I do and the more problems I learn to solve, the better I'm getting at the coding. I've also been trying to make my own assets as much as possible so that I can hopefully keep the games I make consistent (I find sound and music the hardest for myself however).
I'd say keep going and try to come up with small projects you can make for yourself to kind of test yourself on making different mechanics or styles of games. That's what I'm trying to do. My first project was a 2D platformer (not published yet), my second was going to be a small 3D RPG style game (incomplete), my 3rd was a 3D survival horror (nearly complete), my 4th was 2D Shooter (first jam game), 5th a 3D shooter (in progress), and my game for this jam is a collection and trading game.
The great thing about trying to make games is that if you have an idea and figure out a way to implement it, you can make it.
I have started developing a few games bevor, but never finished one. I started developing them, but at some point I didn't continue. I figured a game jam would be a good opportunity to finish something, and I teamed up with a friend because then I would have the added pressure of not disappointing him either.
That part of the plan worked out - I worked on the game all the way through, but unfortunately we still didn't finish the game.
But I still learned a lot from this project. I'm glad I participated, and I think I'll participate in game jams more often in the future because they help me the most, at least for now, and the community was so welcoming and nice. I mean, l uploaded a game that I had already gave up and still got positive feedback for it.
So thanks for the nice messages and tips you've written, and I hope you keep making games. I appreciate that you try to make all the assets yourself and your game ideas sound super interesting and I really look forward to trying out your games one day. Strangely, your games don't start after loading when i click play, so I haven't been able to play them yet. I don't know what it is but i will keep investigating - I really want to see how you did and what you are creating in the future . :3
Thanks for the nice message.
My games are made in Godot and I think the web builds from Godot don't always work on all browsers. They've also not been made to run on mobile devices so you would need to run them on a pc/laptop web browser. I can say that they run in chrome on a Windows build but I haven't tested other browsers or OS's. Hope this helps.