okey. i'll be waiting for multitouch function. love your game engine! 👍
parent.addEventListener('touchmove', function(event) { // finger 1 let x1 = event.touches[0].clientX; let y1 = event.touches[0].clientY; // second finger let x2 = event.touches[1].clientX; let y2 = event.touches[1].clientY; });