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(+2)

I like that you broke a lot of clicker game conventions all at once and the game is pretty well served by it!

1. having a button to endlessly click on just to make a number go up doesn't exist

2. all buttons have a cooldown that's similar or the same

3. the above two points allow you some time to read the dialogue/inner monologue

4. having an ending (multiple even!)

5. being a very short experience to play through (and therefore not ignorant of the irony of "videogames for climate" in light of energy concerns)

I would've loved to see some more actions that are recurring with tradeoffs.  Money for mood was a good start, definitely increases the attention you pay to your resources before unlocking the rest (restore mood, global cooldown).  Some other games from the jam for some ideas if you're looking for expanding the scope.  For example Climate Hero has a few different "currencies" related to climate actions in game: "hypocrisy" or "attention" or "ego".

Great work!