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jetsa

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A member registered Jun 11, 2020 · View creator page →

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I like that you broke a lot of clicker game conventions all at once and the game is pretty well served by it!

1. having a button to endlessly click on just to make a number go up doesn't exist

2. all buttons have a cooldown that's similar or the same

3. the above two points allow you some time to read the dialogue/inner monologue

4. having an ending (multiple even!)

5. being a very short experience to play through (and therefore not ignorant of the irony of "videogames for climate" in light of energy concerns)

I would've loved to see some more actions that are recurring with tradeoffs.  Money for mood was a good start, definitely increases the attention you pay to your resources before unlocking the rest (restore mood, global cooldown).  Some other games from the jam for some ideas if you're looking for expanding the scope.  For example Climate Hero has a few different "currencies" related to climate actions in game: "hypocrisy" or "attention" or "ego".

Great work!

Great idea.  Really gets it's point across well with simple mechanics, I won't spoil for anyone else.

Seems like a solid character controller you've got built.  My only critique is of some layer sorting issue with what I assume are going to be bushes, probably a transparent material.

Nice art style!  It's a quirky concept, but I didn't really understand why the interact key was sometimes doing nothing and other times doing the shave, need some kind of feedback/explanation.

The prototype gets the idea across, I'd only suggest making the squares a little larger for accessibility  (unless that's the point).

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For success feedback: we're planning on adding a button that ends the game (with a confirmation dialogue) after 100% forestation progress which will record your high score.   For successful placement: we are adding shake & particles.

This is my highscore:

378 Density, 204 Diversity, 256.62kg carbon captured, 130% forestation


Thanks for playing!

Really cool idea, I especially like the log display as a narrative device! Excited to see what you cook up for the collective action phase.


My only gameplay feedback is that it's not 100% clear when exactly each button is able to be pressed again.  Perhaps filling up the button left to right instead of changing opacity?

Love the prototype.  For anyone stuck on trying to get it to work, scroll down a bit before you hit the play button in your browser, otherwise the banner can obscure the buttons that are used to draw cards.

The variety of actions & having to balance impact with ostracization from society is really cool!

Your idea brings a unique perspective, and I like the pixel art concepts.

This setting has a lot of potential.  Excited to see what you cook.

Eco-friendly vs polluting weapons is a cool trade off, and the narrative surprise after your first win reminds me a lot of the how the game changes after your first few wins in The Binding of Isaac.

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Interesting concept for a real-world influenced game!

I really like the idea for the dichotomy between fuel and nature blocks as a gameplay mechanic.  I also think the message is conveyed very clearly.