Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Solid start, but 3x games in a row I didn't get a single healing item in the first battle or in the opening hand of the second battle resulting in a round 1 loss. Subtly weighing the RNG in the player's favor when at low health will increase the quality of the Play Experience. 

(+2)

Yes, at the moment we have a complete random, but we plan to make a full-fledged calode of cards, so that you can collect it yourself and know what kind of cards there are and how many of them. Thank you very much for your comment!

As a non-game dev, I do not know how difficult this would be to implement, but what if every 4 or 5 turns, you were guaranteed at least one health item? (4 rounds at 2 damage each means you die on the 5th attack unless you can heal.)

As a game dev, this is very possible, but I personally think it would be more interesting to make the player make conscious choices about how to build their deck. Look towards other roguelike deck builders (slay the spire, cough cough) on how to execute this well. But this is an awesome foundation and I really do hope Amsern Studio keeps developing this, I'd gladly pay money for a more expansive and polished version of this. Awesome!