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the trick with zero UI is, there has to be a way to inform the player how to beat the enemy.  It's frustrating to keep trying different keys or mouse clicks without any apparent effect.  i understand that you want to stick to the theme though.  and i respect that.  it's a huge challenge.  i think i've only found one game among the submissions I've played that literally uses NO UI.  mine uses UI for sure - i simply couldn't figure out to avoid it for the type of game I wanted to make.