Hey I really love this one! I'm definitely a sucker for turn-based Worms kind of games. I like that it was an actual level to go through too, and the other mechs wouldn't take their turn unless in radius. I fumbled a lot at the beginning figuring out how everything worked and then after it clicked I restarted so I could enjoy it from the start. The idea of having to get to the crates to resupply cards was sweet. I also really loved the animations, how did you guys achieve that?
I think the card clicking could have been a bit smoother as I didn't get why it wasn't selecting at first. Figured out the drag up pretty quickly, however it did lead to an obnoxious bug where if you dragged it too far then it would activate the weapon and you'd miss that action turn. I also shot myself with the shotgun somehow with the big guy. I think I quite literally shot myself in the foot while shooting down at an enemy I was on top of lol. Maybe a feature?
More in-game introduction to the controls and how everything works is something I think sorely missed in a lot of jam games, and our game is no exception- didn't have the time. But its good I think when even without that you can figure it out pretty easily, so kudos there too. I quite liked this one a lot, and I'd honestly play a whole game of this if you kept going. Sweet stuff in here!
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Heya, thanks for the kind words! I try to learn something new every Jam I enter, I actually followed this tutorial https://youtu.be/J1JcSp3lYiY?si=Y0vkIPEIa7Vblm6A to learn how to do 2D Rigging and animation during this jam. Programming settled the actual transitions of the animations.
Yeah as most are ensuring their core loop works without breaking down, tutorials are usually the last thing to be implemented in jams if any time is kept for it hahaha.