A very stylish and wholly unique game; one of the most interesting takes on 'Flow' I've seen in this entire jam! The gameplay is of course quite simple, yet it's really quite effective. The same holds for the art style, it doesn't go for too much, yet its minimalism ends up being pretty slick. Oh and props for the sound effects being self-made, I'm always a big supporter of that :)
Some small suggestions I thought of while playing the game:
- The level select UI is a bit lacking in looks, especially in comparison to the slickness of the main game.
- The level 'dual vision' doesn't really seem to work; once you get stuck in a corner, that's just where you'll stay for the rest of the level (unless I just missed some secret strategy, that is)
- The game goes perhaps just a tad too fast to really properly be able to react to incoming projectiles, making the game feel just a bit too reliant on luck rather than pure skill.
Anyway, I hope this feedback can be helpful to you!