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(4 edits)

I like this game: audio feels good, the game is easy to pickup and fits the theme of the Jam.


Just like QuietThunder already said, there are a few bugs I noticed and I'll just add to that feedback:

  • Wearing three of the same T2 attack interval item bugs the combat (sword goes brrrrrr and makes it rain loot). This works for all of them, not just the one for Enchanted Forest.
  • Tooltip for the Frostfire Gem shows one incorrect ingredient: Fire Essence should be Lava Shard. The FF Gem is still made with Ice Crystal and Lava Shard (or two of either one, which is I assume is not intended, makes the game too easy IMO)


This last part is just a suggestion, but it would probably feel better if the T3 items had different functions:

  • Veil of Shadows: reduces damage from shadows
  • Wraithblade: deals more damage to shadows
  • Shadowbrew: makes you "one with the shadows" (idk how to describe it, you absorb shadow energy or something like that), and heals you while in the Shadow Realm

Adjusting the values on the items and shadow enemies HP, damage and attack speed so that you can just barely survive and beat them when you have all three items. E.g. If you don't have the blade, you can't do enough damage even if you had defense + defense OR defense + healing.


Great brew this one, keep it up!

(1 edit) (+1)

Thanks for the comment. I fixed those bugs and uploading a new version now. The idea for the Shadow-items is cool and I would really love to make the idle-combat deeper. It would be nice to have some resistances, different attack elements and so on. But a jam game is a jam game so I ended up with a very simple system. First idea for this game was only a transmutation puzzle game, but I ended up liking the idea of some "combat" system to loot resources.

Edit: Bugs fixed for now.