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OatCube

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A member registered Jun 30, 2020 · View creator page →

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Oh. And actually I found even more bugs regarding this interaction. All fixed now.

Thanks for the heads up. Gotta fix that. Which progression circle is it?

Thanks for the extensive feedback! This was one of my first finished games so it had it's flaws. I had a lot of trouble figuring the balancing aspects out and even at one point had to rewrite some stuff because of how computers handle numbers. After certain point the numbers become so large that the game breaks down.

Thanks!

Awesome :D .  Nice to see someone playing my game even after the GameJam ended.

Felt like a good and fun polished game all in all. Maybe the graphics were a bit lacking in terms of UI, exit tile, buttons etc. Some progression would be nice to see. I had no idea when the boss would come out. Maybe add a progression bar or tell in the beginning the room where the boss will be. 

Would like that

https://itch.io/jam/brackeys-4/rate/719612

https://itch.io/jam/brackeys-4/rate/719612  still need a few reviews. Thanks

Visual are great. Not much for the theme in my opinion. Unique take on the gameplay though. Haven't seen this idea used yet.

Be sure check out my submission please.

I also went with the idea of a rental store. The theme is good and the gameplay is well done. Took a while for me to realize which tapes went were but in the end quite a fun game. I also like that customers looked different and their expression changed etc. Be sure to check my game. 

A technical question. Did you just use colliders for the vision cones to detect when they see the player or is there another way to create that mechanic?

Rated. A small bug. If I press SPACE in any point of the game, it will revert back to menu screen, but it locks the player out of any interaction (can't click etc)

Nice idea. Maybe a little bit bigger screen would be nice. Not much time now to get ready for the enemies. As Darkforge317 also said the tutorial should be a bit more indepth about the shooting for the time rewind etc.

Just gotta say best game I've played of the about 20 so far. The way it feels like a complete game and not just framework or prototype. The puzzles are also fun and difficult and there is enough of them. Mechanic is easy and well presented. Then the small details like the rewind animation, UI style, transitions etc.

The gameplay is fun. I also like that after being spotted, there was an option to run away if possible. Fun to see a small story in this. Not a lot of game jam games have a "story". The small extra things in the game were a nice addition: character customization, screen transitions, zoomed out map and all that. It makes the game feel more "finished" even though gameplay wise it only had a few mechanics.

Very nice mechanic. Maybe a little bit of visualization for the time stop and rewind effect would be nice. But mechanically the game is very fun. I think this idea could be taken forward alot. Now it was more like a small demo and I kept longing for more "puzzly" levels.

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Will play your game if you play mine. Leave a reply and link below and I'll check them out today. And if they're only downloadable, I will get to play them in the evening.

https://oatcube.itch.io/the-c-casette-rental-shop

Level design and the pacing was very good compared to others like this here. Too often in games like these, the levels are too easy or they get difficulty very fast. With this it felt like the first two levels were easy and doable, and only after that the game gave me the harder levels.

This is one of the more polished and "finished-feel" game so far here. The graphics, UI, sounds. All seems to fit here. The theme is also a very fresh on unique. The puzzle gameplay is fun, but maybe lower the learning curve a bit? Maybe 2-3 maps that are easy "one trick puzzles" and only after that put the crate mania level.

I just can't figure this out :/ . I'm usually good at math puzzles. Rated though

Indeed. That's always the main priority. Gratz on finishing it:)

Visuals are very good. Best so far of the games I've played. Mechanic was a bit hard to understand at first without any tutorial.

Didn't really get what I was supposed to do here. Walk through doors and pick up different items?

Nice platformer. A bit of a bug with the screen width. Maybe by adding some kind of "lore" or story behind this would be nice. I like how small the rewind mechanic is but still gives out the idea behind it.

I liked that you made a 3D game. But I really think it needs a bigger team to make something 3D fast and make it look, sound and work well. The cloning mechanic seems to be somewhat buggy? The clones seem to be glitching and flickering. The idea for the game is quite nice. Give kind of portal vibes.

The final polish is a bit missing. UI and sound design part is a bit empty  (picking items) etc.

I was waiting for something more gameplay wise. I like the humour here and it could easily be expanded into something bigger. Sounds and graphics were top notch.

I was waiting for something more gameplay wise. I like the humour here and it could easily be expanded into something bigger. Sounds and graphics were top notch.

Feels very polished. Only some smaller phrases were very hard to get recorded, which was a pain in the ass. The idea is nice and innovative. I think a lot of people came up with the idea of casettes and rewinding, but nothing like this. Seems like you have a team behind this with all the voice acting and final polish.

I longed for a point system. The idea is fun for a memory game. To switch things up maybe some small particle effect on the screen or a changing color to the lines etc. 

https://oatcube.itch.io/the-c-casette-rental-shop

Ah thanks for the notice. It seems that even with playtesting there is a bug still.