Thanks for the comment! Just a hint: There are items in each biome that help to survive some other biome. So there is kind of a progression that way. Check tooltips for the "-enemy dmg" stat.
OatCube
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Thanks for the comment. I fixed those bugs and uploading a new version now. The idea for the Shadow-items is cool and I would really love to make the idle-combat deeper. It would be nice to have some resistances, different attack elements and so on. But a jam game is a jam game so I ended up with a very simple system. First idea for this game was only a transmutation puzzle game, but I ended up liking the idea of some "combat" system to loot resources.
Edit: Bugs fixed for now.
Thanks for the comment! Didn't even spot these bugs myself. On my way to fix them before the jam ends.
I was aiming with the attack timer so that early game is somewhat slow so that player takes time to read tooltips and learn about different items. Later on it becomes incredibly fast (1sec at best after my bug fix).
Edit: I removed 1 second from the timer now, not much but enough to not make me redo the attack speed buff items. Bugs fixed for now.
Thanks for the extensive feedback! This was one of my first finished games so it had it's flaws. I had a lot of trouble figuring the balancing aspects out and even at one point had to rewrite some stuff because of how computers handle numbers. After certain point the numbers become so large that the game breaks down.