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I really like yall's themes and concept dealing with a growth mindset. For the gameplay, I didn't quite grasp how each block's traits played and impacted the tower's growth. Would it be possible for each block to have a unique effect that affects how the tower grows? I noticed that as I played, I first tried to keep everything organized, yet I got 'bored' in a sense and just started dropping blocks everywhere, and they began to fall all over the place. I liked the addition of the screen climbing feature, but I didn't understand what the destroy and freeze function was. I'm glad y'all focused on getting the base gameplay down and out in some way, and I think that with some more cooking, this would deeply embody the theme yall going for.