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Toxic Mayhem

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A member registered Nov 17, 2022 · View creator page →

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This game reminds me of Ori guardian of the forest. I'm not great with platformers, so I  didn't get through much of the game. I enjoyed the opening cutscene. This game definitely has a narrative intro structure going for it, yet I've seen this tale type before, so I'm not as engaged per se besides wanting to pet the wolf.  Now, for the game UI, I got confused by the gray shaded boxes as potential platforms. Would it be possible to make those boxes look similar to the dialogue boxes so that they don't blend with the world and ground as much? other than that, I think the gameplay is pretty solid with the world design.

This game gives me Monopoly vibes, and I mean that in a way that I think may get the gameplay across, yet I fear that the message and vision of the game may get misconstrued in the future due to success. It's a weird anxiety I have, yes, yet only due to the polish and function of the game and gameplay vibes. The player icon is a little difficult to figure out at first glance. I thought I was the CPU 3 for the longest time until I saw it in the upright corner. Furthermore, I like the tutorial, yet also I didn't have the patience to fully read it through; I was able to figure out some of the gameplay as I played, though, yet I was a tad bit confused at the start. Overall, this game is pretty solid, yet I feel that the theme could be easily misconstrued, so do keep an eye out for that and keep up the good work.

I really like yall's themes and concept dealing with a growth mindset. For the gameplay, I didn't quite grasp how each block's traits played and impacted the tower's growth. Would it be possible for each block to have a unique effect that affects how the tower grows? I noticed that as I played, I first tried to keep everything organized, yet I got 'bored' in a sense and just started dropping blocks everywhere, and they began to fall all over the place. I liked the addition of the screen climbing feature, but I didn't understand what the destroy and freeze function was. I'm glad y'all focused on getting the base gameplay down and out in some way, and I think that with some more cooking, this would deeply embody the theme yall going for.

Won't be able to rate yall games, I am unable to open the downloaded application. I hope you all can get this fixed soon.

thanks for adding at least 1.5 natural hair styles! would love to see more. I like how yall set up an info graphic type tutorial and i do want to not that the ui on web gl title screen makes the buttons a little funky. other than that i think yall game turned out pretty solid.

Any other hairstyles and types yall can include? With natural or black/curly 4C hair types? Also, Ive seen hair drives for wigs and medical patients. Could we get a why for why hair would be need, and how, like more of a play to set this stage? Art style is very cute though.

Yes, For those whom may know me or not, I have a cat (and I also have cat-eared headphones, but anyway), my cat's name is Sherman S. M., she has three legs and is very fluffy. She's my first official pet and means the absolute world to me, so there is an art work I created that may in-fact include her in some way. Can you guess which one it is? (And can you keep the thieves from stealing it?) X3 

-MM

Hello,  I'm Toxic Mayhem,  Marie Midday.

My responsibilities lie in 3D & 2D art, Creative Direction, Concept Art Development, & Team Coordination;  I'm a security monitor and drone coordinator of [Redacted] museum and art gallery.

I might have taken the steering wheel of the group, pointing out our team meetings and our connection times and outlining our game design and goals. I've been employed here to protect their art and our patrons during midday hours.

I've also been content with modeling furniture sprucing up the environment and discovering the world concept with my team members. ....

I hope ya'll look forward to trying out our game.