Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I had never played a ragdoll style game, and this one infuriated me for the first five minutes. Eventually I realized that I could line my ship up to fly into objects, and then eject myself from the ship just before contact. Parts would "weld" to the ship if I wasn't in it. Suddenly, an hour has gone by and I'm still trying to build an epic ship. I really enjoyed this game.

Critiques: I could have used some additional indicators (maybe multiple color-coded arrows), to navigate back and forth between asteroids. Also, a method to close the game would be good. Having to alt+tab and force close feels rough.

Thanks for the kind words! Don't worry the post-jam version will have a lot more polish and things to do :)