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very interesting game with cool visuals and really perfect music.  i had no idea what effect blowing out the candles had, but it was kind of fun anyway!

SIDE NOTE: 

i've noticed that many games include gameplay instructions in the text below the web player or the download link. (yours is actually quite reasonable - it only reveals the controls - compared with some others that reveal both the controls AND the objective, often at length).   i feel like maybe this goes against the spirit of zero UI a bit.  it's just my opinion though; i'm not sure how the judges will view that.  [just to be clear, my game totally breaks the zero UI restriction.  I've got instructions and menus littered throughout my game.  i pretty much gave up on having no UI, so I appreciate games like yours that attempt to follow the theme.]

I originally planned on making so that you can progress through the levels only after blowing all the torches on the level itself ( also killing the slimes ), but I managed my time too badly so I weren't able to implement it in time.

About UI I just didn't find a better and more intuitive way to show what controls there are :p

Thanks for playing!