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I really love the visual style of the game, it complements your core premise well. I feel like it could be pushed further: start off with bright vibrant colors and a cheery atmosphere to convey the protagonist’s happy, comfortable life, but then as their choices and morality begin to weigh more on their mind it could become gloomier and more desaturated. I also really liked the core premise of your gameplay, being able to “change the story” of this company’s impact on the environment from the inside is a great interpretation of the jam’s theme. However the core gameplay loop is quite simple and limiting, and the game does not provide much feedback so my choices didn’t feel like they had much impact (for example, on my first playthrough I reported all the numbers correctly, but the meters stayed the same so I was confused if I messed something up or the game glitched out).

(I also encountered a bug where if you restart the game after reaching an ending, it does not properly reset the game to its initial state and the numbers on the reports would get messed up, so I had to reload the page itself.)