I really like the atmosphere and immersion this game created. It's a really simple yet effectively presented narrative, and the small choices that I am offered ultimately not being very impactful feels like a great piece of commentary in and of itself, it really felt like being a single cog in a large corporate machine. My favorite part was the mashing keys to type out emails, it felt really fun and was a good change of pace from the rest of the gameplay. I did unfortunately find a bug where trying to brew some tea locked my movement so I had to restart the game.
ARiverInEgypt
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I thought that this was a really unique way of depicting climate activism and broadening your reach. I think the mechanics are really simple and approachable, although it did take a little bit of time to understand what was going on, so some sort of tutorial/onboarding process would be nice. I also really liked how the game starts off really straightforward, but gradually gets more complex with the introduction of various event cards and special cards, and forces you to pay closer attention to the game’s mechanics.
I really like the visual design of your game! I think the pixel art looks great and is really clean, but your icons and general UI are really strong and clearly communicate what everything does, which is important since it seems like you want your game to be very approachable despite how system-driven it is. The tile system also works really well, and the option to show and hide circuits and pipes is great for learning your game. I also found your tutorial really helpful, it did a great job of walking me through your mechanics. The only issue I had is that the extent of what you can do seems very limited, although it seems that was more of a scope/time issue and you have plans to add more systems into the game, which I look forward to.
This was really fun to play through, the visuals and presentation of this game are great, the art style and UI design felt very clean and polished, which is super valuable for a game that’s basically all UI. I also really enjoyed the tone/humor of your writing, it kept me engaged and reading through the activity log. As for the gameplay, I thought that working your way up through different levels of climate activism through buying the “upgrades” was really satisfying, although I struggled to connect it to the theme of “changing the story,” because it felt more like going through the motions of what the ideal “story” should be. However I did like that the ending came in at a very natural point. I assumed this was an endless game like most idle clickers tend to be and was about to quit, but then I reached the good ending which was a nice surprise.
I really love the visual style of the game, it complements your core premise well. I feel like it could be pushed further: start off with bright vibrant colors and a cheery atmosphere to convey the protagonist’s happy, comfortable life, but then as their choices and morality begin to weigh more on their mind it could become gloomier and more desaturated. I also really liked the core premise of your gameplay, being able to “change the story” of this company’s impact on the environment from the inside is a great interpretation of the jam’s theme. However the core gameplay loop is quite simple and limiting, and the game does not provide much feedback so my choices didn’t feel like they had much impact (for example, on my first playthrough I reported all the numbers correctly, but the meters stayed the same so I was confused if I messed something up or the game glitched out).
(I also encountered a bug where if you restart the game after reaching an ending, it does not properly reset the game to its initial state and the numbers on the reports would get messed up, so I had to reload the page itself.)