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(+2)

Thank you very much for the lovely review! Glad you appreciated my rather unhinged take on the alchemy aspect, I do like my Jung :D 

Spent the entire day wrestling with Godot to figure out a checkpoint system to no avail, but I will keep keep trying. I hope I can get it working before I run out of time. The jumps indeed suck right now, this is why I ended up temporarily patching over the pit falls with safety nets to make the game a little less infuriating. Have to make do with caveman solutions until I can get the checkpoints working, heh :D And again, thank you for playing!

(+2)

I just learned about this while making my game, although by another name. Coyote Time, named after Wile. E Coyote hanging in the air for a few seconds.  It really helped improve the feel of the game.  If you need help implementing this let me know.

(+1)

Thank you for the detailed explanation and the offer! I'm looking into this right now, I'll try and see if I can figure it out the caveman way first :D

(+1)

You added eggy double jumps and coyote time!! Woooo! Nice work, I like the feel of it.