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Mr. Dreamkiller: Your lead instrument really captures the N64 sound and works well to capture the style of the game you had in mind. The vibe of this first track feels cool but also with a hint of uncertainty.

Mysterious Shop Theme: Oh I really like the use of percussion in this one to create a lonely wanderer type of vibe. I would expect to find some rare dusty items in this mysterious shop!

Tutorial World: I love that your melodies are easily singable - this helps them be catchy and memorable! This track makes me feel like I’m at the beginning of an adventure and I still need to figure out how to play. This is a creative track to include!

Centipede Caverns: Changing gears now, going into the creepy cave. Despite the low muddled sound to invoke mystery and dread, I find it interesting that you chose to write this in a major key. That makes me think that the centipedes can’t be that bad!

Forest Ruins: I really like how the shimmery pads, the xylophone, and the main flute work together to create a Donkey Kong-like vibe. I think the energy becomes motion once the bass and kick drum come in. I really like this track and it is probably my favorite of all of them!

Mystical Swamp: Crickets and frogs are the perfect backdrop for this area. There are some similarities I hear from this track with the Banjo-Kazoorie swamp music. Maybe it’s the use of a plucked instrument as the main melody and the use of blue notes as passing tones?

Sunset Oasis: This area feels quite relaxing. The kick drum feels like maybe it’s not as relaxing as it might seem.

Too Hot Desert: This is dark and exotic, perfect for a desert mood! I like the structure of this one since the A section and B sections are quite different harmonically but work well next to each other. I like that the A section builds throughout as well!

Mountaintop: The use of wind sound effects and then wind chimes is a neat effect. It was smart to include a more ambient piece as a variation from the structure used from the other tracks.

Evergreen Valley: With the bells, you have created a very magical quality for this track. In addition to a dense and misty forest, this track also invokes the image of walking by tide pools at night time.

Dreamkiller Factory: This is a nice and classic mario-style final world. Very industrial and dramatic with the organ throughout. The brass was a surprise for me, but I think it’s a great melody to go along with the organ and drums!

Final Boss: I really like the melody in the organ/mallet instrument(s)! It is dark implying danger, but the rock rhythm gives it battle energy pumping me up to fight! What a great final track to round out a very complete OST!

Overall: I think your selection of instruments and your use of percussion are your strengths in creating so many different worlds for the main character to travel to. There is so much variety here while all still sounding like they are from the same game. Well done and thank you for sharing!

Thank you so much! Really appreciate the kind words