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very good and very creepy. I love the setup and small story that frames why you are summoning the creature. I also like that you got to choose what the creature looked like--even if it just changed flavor text. I wish you added a way to make a weak creature that fails, or that the element order mattered, but I respect that you had limited time. Only once choice seemed to matter: who do you kill? It was a great moral decision though.

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Thanks for the feedback Shadowdrake27 :) Yep it was the limited time factor. I'd like to expand it out a bit more in some ways including the ones you're mentioning, but unfortunately  due to RL factors only had time to make a game for the short category this year. Hopefully will expand it at a later time if enough people are interested, as it'd be interesting to have a creature that significantly changes in its abilities, can potentially fail or turns on you instead if you don't get everything quite right during the ritual or change the placement of the elements. 

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That would be fun!