I immediately get the following response:
How quickly exactly? Would it be approximately two seconds?
Because that’s the timeout for API requests for this command:
No, an API key problem would show as “invalid API key”.
Is there anything significantly different in that computers connection to the internet, compared to your previous setup?
Not being able to make the request in 2 seconds seems strange. I could try bumping the timeout to 5 or 10 seconds?
Although there’s already a “connect” and “idle” timeout in httpkit, maybe that one isn’t needed.
Despite the difference in computers, the connection to the internet is the same. Although that internet connection is painfully slow, I never had any issues pushing builds before this. If it is an issue with the connection, I could try to push a build from a location with a faster connection that's about an hour away from where I work/live. While that won't be a sustainable method of updating the game, it wouldn't hurt to test the hypothesis.
Satellite internet is the bane of my existence...