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(1 edit) (+1)

Damn, reading this made me feel really dumb T_T . It's weird how my brain shifts when using different projects. Yeah, I'll keep these in mind. 

I would like to apologize when I was talking about making the explosive round. I over exaggerated it and now I feel embarrassed that I made that reply. The real reason for the explosive round was because back then I didnt know abut Common events. Keep in mind I was pretty new to RPG Maker and also I worked on the "Troops" tab, WHICH IS WAYYYY SMALLER!

Troops tab: 

Also I tried to use the random variable, but i cant use other variables to get random numbers. My plan was to use this:

Control Variable [0002:live round] = Random No.(1...Ammo)

But you cant do that.

So basically it was a mix of screen crunch, not using Common events (methods), being a newbie to RPG Maker, and also no variables for randomizer. All of that combined made me think "Oh it would take too long and also my event code will go off screen because my script is so small, oh well, I'll never try it again."

I thank you for reminding me. When I was reading my reply, I was having a hard time even understanding myself when I said it was too hard, that's when I started doing what you said in RPG Maker and I remembered what I truly meant.

Anyways here's what it basically looks like:


yeah, the code really isn't that long at all...If it's in Common Events    :3

Also for some reason I have an "Else: Break Loop" for the conditional branch "i < Ammo".... Oops.



It is just a quick dummy script I made when I saw your comment, so there's more I plan on adding. I'm still gonna keep my explosive round but maybe I'll mix in some of this stuff too    :3

Also, I'll keep the other suggestions you gave me in mind.