I ran into the same glitch others mentioned, where emissions hit 100% despite any of my actions. So, I don’t think I got the full experience. That said, your tutorial was fantastic and really helpful. The game felt super polished, clean, and well-thought-out—so really impressive you guys pulled through during the time crunch! I loved the sound effects; I think they kept me engaged in the absence of narrative elements. As someone who's really into urban planning, I appreciated the theme and had fun with the map.
For improvements, it’d be awesome to see more features showing how the changes positively impact the city and its people. Maybe you could add a mailbox or newsletter mechanic where players can see public reactions to their changes. It would make the town feel more alive and less like a lab simulation. Overall, great job!