Really loved playing this game! It was aesthetically really cohesive and fun, and the music and sound effects did a great job of completing the atmosphere. The narrative and dialogue were well written, and I kept being drawn in to play more.
I did encounter a few issues with the animal AIs where running into them wouldn't complete my objective. I don't know if it's because I wasn't always crouched, but at one area where there were a ton of frogs, the frogs rarely got counted in my quest tracker, even though I passed through them. I'm not sure if it's because many of them got alerted to where I was, but if that's the issue, I'd recommend explicitly telling the player that they have to be crouched for it to work or changing it.
I had a similar issue with the fox hunting quest where I could only capture the fox while it was distracted, which proved difficult when there were two foxes and I had to chase after both of them. I don't think this would have been quite so much of an issue if Timmy had told me to place bait out for them instead of just telling me to camp until 16:00.
I think the real-time gameplay works with the environment, but there could be a few tweaks (ex. pausing the timer while talking to someone, allowing the player to skip forward a few hours, especially on the fox-centric quests). When relying on that timer so often, it can feel a bit tedious as a player to look for things, especially because you have to find things all over again when the day resets. A map of some sort would also help a lot in that regard.
Overall, I had a really great time playing Frogology! I think with a few bug fixes and quality-of-life improvements, it'll be really successful. Great job!!