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toastyghostii

12
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A member registered May 11, 2023 · View creator page →

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Really loved playing this game! It was aesthetically really cohesive and fun, and the music and sound effects did a great job of completing the atmosphere. The narrative and dialogue were well written, and I kept being drawn in to play more. 

I did encounter a few issues with the animal AIs where running into them wouldn't complete my objective. I don't know if it's because I wasn't always crouched, but at one area where there were a ton of frogs, the frogs rarely got counted in my quest tracker, even though I passed through them. I'm not sure if it's because many of them got alerted to where I was, but if that's the issue, I'd recommend explicitly telling the player that they have to be crouched for it to work or changing it. 

I had a similar issue with the fox hunting quest where I could only capture the fox while it was distracted, which proved difficult when there were two foxes and I had to chase after both of them. I don't think this would have been quite so much of an issue if Timmy had told me to place bait out for them instead of just telling me to camp until 16:00.

I think the real-time gameplay works with the environment, but there could be a few tweaks (ex. pausing the timer while talking to someone, allowing the player to skip forward a few hours, especially on the fox-centric quests). When relying on that timer so often, it can feel a bit tedious as a player to look for things, especially because you have to find things all over again when the day resets. A map of some sort would also help a lot in that regard.

Overall, I had a really great time playing Frogology! I think with a few bug fixes and quality-of-life improvements, it'll be really successful. Great job!!

Really appreciated the tutorial at the beginning! It was very helpful in understanding the mechanics. The game as a whole is very cohesive. The models and environment were really clear and worked well with the gameplay, although I do think there's a glitch when planting trees where it just deletes the space instead of adding greenery instead of saying you can't afford to plant them. The music also helps me engage with it a lot. I think your idea is great, and I enjoy your game so far, so I'm excited to be able to play it when the emissions and approval glitches are fixed!

This game has a lot of potential! I really enjoyed the aesthetics, especially with the grain effect, and I think the sound was designed especially well. The ambient noise made the world feel much more alive and made up for the characters not being animated. There were a few bugs that hindered the gameplay (no bridges, inventory didn't update when I collected blue goo mushrooms, trees disappearing but their colliders remaining on), and I would definitely suggest updating the text to something with better contrast because it was very difficult to read at some points. Maybe make it white with a black stroke? I liked the exploration, and the deforestation aspect will definitely hit a little harder when you're able to give the player more feedback for it. I look forward to seeing this game when it's fully complete!

such a good game i love all of the characters and i did tear up a little bit at some moments kjdhfks

I LOVE YOU EGGSALAD

this game made me so hungry T_T it was soo funny, genuinely my stomach started hurting laughing at one point. loved it!

loved the art style and had a lot of fun with the clock puzzle!!

so so cute!! love the style and the story <3

this game was so cute!! poor kitties </3

this was such a great game! i found it to be shockingly realistic as a woman of color. the stress mechanic especially helped me feel really connected to Kara and the game. really amazing work <3

i loved the puzzles in this game!! the whole game was so cute and fun :))

Why not both? And thank you so much!!